

You can’t use enemies’ dropped weapons because they’re registered to somebody else’s brain. It introduces both terrific new talents and important new limitations that changed how I played Call of Duty. This ubiquitous technology allows humans to mentally connect to computers, weapons, and other folks.

Direct Neural Interface (DNI), or DNI for short, is used for Black Ops 3’s technology. As with all sci-fi fare, it offers its techno jargon to get accustomed to. In the six-hour story, the world of Black Ops 3 can be defined in the not too distant future. While single-player campaigns have always been great, Black Ops III’s refined modes to fit solo playas well as co-op are even better than before. The combat is strong and still features the depth fans expect, but multiplayer now has more nuanced opportunities for success. But the best thing about Black Ops 3 isn’t its tone it’s the sheer amount of content which, at its best, is more than I’ve seen in Call of Duty (note: the Xbox 360 and PS3 versions lack many features that are found on current-gen and PC).
